Space Savory Preview – Serving Aliens To Aliens, With Extra Butter
Serving up your customers, figuratively and literally.
Fast food in space is definitely a thing. Think Godlike Burger, or the most recent point and click demo I covered, Starway to Urf. Space Savory is a little more of the same, only it differs from the other two in that it’s a first-person simulator. It also features a prominent wizard.
Having crash-landed on an isolated planet on the cusp of death, said wizard decides to help you by building a fast-food restaurant to cater to the aliens, and through the money earned, buy enough fuel to return to Earth. How do you start with nothing? Incorporate your customers.
Space Savoury is a management game from DelusionArt Studio where you develop new dishes implementing the natural resources of the small planet you now reside on (incorporating an unhealthy amount of butter from the butter tree), then serving up tasty dishes that consist of the very aliens you’re catering for.
Think Meat Grinder: Hotdog Simulator with a splash of Soylent Green, presented with a 90s MTV animated aesthetic and an abundance of wit. Though I don’t think I can quite ever look at, let alone eat, a doughnut ever again having seen how they’re made. A bit like fish.

Doughnuts, Vomit, And Questionable Basement Ethics
At first, you’re making coffee and doughnuts; next, you’re creating chef specials that include exotic vomit, and sourcing individual parts from aliens you nurture in your basement after feeding them, or you can pawn them off to the black market for tradable chips – used to buy new gear.
As the goal in Space Savory is to return to Earth, it’s not a case of making the same meals for months on end until you save enough fuel. Instead, there’s gradual progress where you can make calls to the local dealers and get anything from ingredients and equipment to fuel canisters to move the restaurant closer to Earth.
If you take a look-see at the images for the game, you’ll see your rocket that’s crashed into the planet and splitting it. Well, when you start to make incremental steps on the way home, the whole planet moves with you. That’s branding for you. Very consistent, and with a definitive image, too.
Naturally, Space Savory pokes fun at the absurdity of it all, considering you’re serving your customers figuratively and literally. The art style is really cool, and the voiceover of the wizard is excellent. I couldn’t tell whether it’s a human performance or not, but it works either way.

Snitches Get Riches
Rather than add complexities and unnecessary stress with timers and far too many customers to accommodate, new locations reward additional goals, and new locations can be added and removed from the menu based on whether you have the ingredients in stock.
Further into the Space Savory demo, the po-po visited and introduced another mechanic: grassing on anyone with a bounty on their head. If a customer comes into your establishment who’s wanted, and you call the police and alert them, you’ll get the bounty on their head. This is key, as money helps buy fuel to the next location.
On top of all that, there’s a bonus card game to be played with your employees in the basement. Now, I really don’t like card games, but this one was simple enough for me to want to play more and earn a few pennies. Based on what I’ve seen so far, Space Savory is a lot of fun, and I’d suggest you try it for yourself. Before your food goes cold. It’s organic, too wink wink.
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