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Home/Reviews/A Tale Of Paper PS4 Review: No Risk Of Paper Cuts
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A Tale Of Paper PS4 Review: No Risk Of Paper Cuts

Paper thin.

11 January 2005 3 Min Read

Besides the latest reviews, deciding on what to play is like selecting what to watch through countless trailers on Netflix, Amazon Prime, or Disney+. A Tale Of Paper, from Open House Studio, was a game on my to-do list that I’ve finally got around to finishing.

Table Of Contents

  • A Tale Of Paper PS4 Review
  • Mighty Morphin’ Paper
  • Paper Worth Its Weight In Gol- Platinum
  • A Tale Of Paper Review Summary

Believe it or not, you play a paper doll – not one of those origami types, but more of a papier-mache model without the rigidity. There’s no explanation for being animated, but one thing is sure: you have to get the hell out of Dodge.

Left in a seemingly abandoned home full of boxes (either because the people are moving in, out, or it’s a storage area), the setting you’re trying to navigate is relatively hazardous, with the threat of being caught by automated vacuum cleaners or soaked in water.

A Tale Of Paper PS4 Review

It’s pretty problematic with the jumping elements in some early stages, as you can’t rotate the cameras in this 3D side-scrolling platformer. Climbing up beams and stairs is confusing, as there will be gaps in between that you can’t always see.

A Tale of Paper Review - Spring clean
A Spring clean. Source: PR

Though paper can be torn and soaked, it’s the equivalent of diamond In A Tale Of Paper as you’re safe from falls, though not so much the wet, so leave the budgie smugglers at home. If you do cock up an area, you’ll return to the most recent checkpoint. There are no real consequences, and for the majority of the game, it’s quite a tranquil experience. But don’t switch off yet.

As mentioned, there isn’t much explanation to the story, though it steadily makes sense, not that it has to. The ambiguity in the game is intriguing. A Tale Of Paper has plenty of opportunities for you to fill in the gaps without correcting your imagination. By the end, you kinda feel quite good about yourself.

Mighty Morphin’ Paper

Anyway, the game. Aside from your paper doll manifestation, you can also morph into several other objects/life forms. This shapeshifting is gradually unlocked through level progression, shifting to a new set of forms about midway through the game.

One of the forms in A Tale Of Paper is a frog, another a rocket ship, and they all have a button combo to perform in short bursts. Each has a purpose, like reaching an elevated position or getting through a gap. They’re quite ingenious, and sometimes I wanted a few more chances to fly as a paper aeroplane.

A Tale of Paper Review - Rooftops
Up on the roof. Source: PR

A Tale Of Paper can be finished in one sitting. While I have a completionist mentality, I don’t have that many platinum trophies. That’s a mild excuse for being a bit rubbish, but also because of not having enough time. Have you seen how many games I get through?

Paper Worth Its Weight In Gol- Platinum

Still, I managed to get a platinum in A Tale Of Paper. The only challenge was having to repeat a few areas, but it was made easier once you finish the game, as you can jump into individual chapters. 

In many ways, this tale feels a bit like Baby’s Day Out, or one of those other stories where the hero leaves their comfort zone, often crossing perilous paths, with some enchanting representations of sewers systems and rooftops. I hope you like spiders.

A little linear in its approach, A Tale Of Paper still manages to tell a pleasant story in a short space of time that will have you smiling by the end. If you feel nothing, you’re going in the shredder. 

A Tale of Paper Review - Boxes
Big fish, little fish, cardboard box. Source: PR

I don’t have a target word count to fill here, and any more waffle and it’s just for the sake of it. 

A Tale Of Paper Review Summary

A Tale Of Paper is a charming short journey that bigs up the paper crew. Though brief, it is a memorable one where you remember who you felt more than anything. Just don’t hang around the sewers waiting for turtles. Enchanting.

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This is the bit where I write about being independent, playing video games since birth, being passionate, and other nonsense. Oh, I'm a Gemini, too.

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