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The Night Is Grey Preview – Keep The Wolves At Bay

Whalestork Interactive’s upcoming The Night Is Grey point and click has a playable demo, and this is what I thought…

The Night Is Grey Walkthrough - The beginning of the end
The beginning of the end. Source: Screen capture

I remember playing games like Dragon’s Lair, believing I was playing a cartoon. But let’s be real: it’s not memorable for the gameplay. Point and click adventures are among the best genres to showcase gorgeous art, and The Night Is Grey is one such title.

Hello, Time Travellers! Here’s The Night is Grey Review, and also The Night is Grey walkthrough!

Immediately, the character illustration and animation resonated with me. They’re all hand-drawn using 12-frame animations, and they look ace. Likewise, the backgrounds and a few close-ups, including QTEs, are digitally painted and accompanied by a decent score that sets the tone.

But enough about the paintwork – what’s under The Night Is Grey’s hood?!

The Night Is Grey Review - Glasses
Glasses. Source: Screen capture

As Graham, we find ourselves in a forest occupied by wolves. These aren’t the Disney type – they’ll eat your face off. So, with only one direction to go, we stumble upon a child left alone in a house and promptly befriend her and Mr Shotgun.

Without covering everything in The Night Is Grey demo, you need to get the child, Hannah (along with Storky, her stuffed animal), to safety and return her to her estranged grandparents on the other side of the forest. We don’t see that other side yet; it’s a demo.

The Night Is Grey isn’t a talkie as all dialogue is to be read and not acted out. That’s fine; you can create whatever tone of voice you think Graham has. He’s got low self-esteem and puts himself down a little too much for my liking (it’s a demo), but he’s likeable and relatable too.

The Night Is Grey Review - Hannah and her friend
Hannah and her friend. Source: Screen capture

It’s a relatively short experience, perhaps extended by the speed Graham moves – it’s pretty sluggish. Sure, you don’t play a point and click to speed run (do you?!), but it was mildly annoying when clicking on an object and then wanting to change my mind, but having to watch him walk to the other side of the screen. It’s seconds. I’m being picky.

Overall, the impression is excellent, and I encourage you to download Whalestork Interactive’s demo as soon as possible. You’ll be preoccupied with that especially before the Big Adventure Event. At the very least, make sure to wishlist it, as getting to the end of the demo and witnessing the excellent cliffhanger will have you stoked for its release.

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