This review of Stunt Flyer will be shorter than usual, as I don’t have much to say about it. It essentially feels like a Roblox game that a player has experimented with in Roblox Studio and done a decent job of sharing among other Roblox players. For everyone else above the age of 8, it’s sluggish, glitchy and boring.
With an influx of reviews in the inbox, I said, “Sure, I’ll give this a go”. Freeing up space on the PS5 due to all the big games hogging the storage; Promise Mascot Agency, Yakuza: Like a Dragon and Sea of Thieves, the minuscule space Stunt Flyer requires meant it was a bit pointless getting rid of decent games to put on this. manoeuvers
The reason why this review has opened up so negatively is how it made me feel more than anything. A tutorial on how to fly a plane in the air (with no horizon as it was a tutorial and safe space) was adequately aimed at the age group as it was child’s play, though how you have to strafe to one side then barrel roll in the opposite direction was counter-intuitive, and nothing like how you would do a skid in a car using the same technique.

Stunt Flyer Review (PS5)
The controls proved to be a problem as the plane would fly past my target and then I’d need to turn around. Traditionally, one would loop if high enough, or patiently bank in one direction. With Stunt Flyer, you can effectively handbrake turn, but if you don’t move in the opposite ways and particularly low, you’ll hit the deck.
You don’t die when you crash and sit still for a bit. You’ll then respawn again, scrolling through your tools like a bubble gun or mounted camera, then do the same once more, or fly aimlessly out of bounds. Death would have been better. While you can free roam the lands or aim to unlock an achievement flying through the airborne rings, there are missions scattered throughout.
I opted for a falling target mission. Bullseyes, attached to parachutes would fall from the sky for you to shoot down. They move at a fair speed, and targeting is alright, as you can switch to first-person mode if you prefer. However, the ammo runs out without any indicators, and now there are another 30 or so targets falling, and I can’t even fly through them. Instead, I barrel-rolled constantly, levelling up with zero effort and essentially acing areas of the game unintentionally.

Wings Of Boredom
When the time was up, I’d fail the mission, but I completed much more. Time to explore. Seeing a few scattered presents, I am to shoot them, but there’s no response. Crashing into them opened them up, and underneath was a gold plane trophy. Are these collectables? Respawning once more, I shoot them to no effect, then crash into them. Nothing. No indicators of what’s supposed to be happening.
I free roam again, get bored, then look at the achievements that set goals of flying through all the rings on a level. Let’s try that. The best thing about Stunt Flyer is that you can slow the plane down, and it remains at that speed. In similar games, it’s like the opposite of a boost and is also limited. Slowing down allows you to comfortably fly through the rings, but missing and attempting to turn around leads to confusing controls and hitting the deck. I offer a go to my 8-year-old and her reply is, “No, thanks”.
And that effectively sums Stunt Flyer up.
