Connect with us

Hi, what are you looking for?

Reviews

198X Switch Review

Time to hit the arcades.

198x Switch Review
Source: Screen capture

Welcome to 198X, the time of neon, hairspray, synths, arcades and when vampires were less broody and more thrill-seeking (The Lost Boys reference – save you having to think about it). The 80s weren’t all that great, the 90s were better, but the former seems to be the go-to era these days for indie developers.

This little bit of monologue resonated with me. I think a lot of us may have felt the same way growing up. While I got on well with everyone, and still do, I’d definitely identify as a bit of a loner, by choice. The boy, or ‘kid’ as referred to in the game, doesn’t feel sorry for himself as such, just a combination of being lost and finding where he fits in.

198X’s narrative isn’t particularly strong, and the themes aren’t really explored in depth. What can be surmised, however, is that the arcade is the kid’s comfort and way to retreat from life, going on to say that he gets to explore and do things he would never normally do, finding a sort of confidence in the process. I’m sure a lot of us can identify with that, but I don’t know how to interpret the confidence side of things so much. It never helped me meet girls other than the ones I <ahem>, paid for.

198x Switch Review - Crew
Crew. Source: Screen capture

The actual narrative sections are relatively short and break up the chapters of games. There are five games to play in total, each paying respect to a similar title ‘back in the day’. As they’re arcade games and don’t really add to the story, it’s ok to check out what to expect.

While they are all heavily influenced by classic titles from the past, they each hold their own and are unique in their own way. The character in Shadowplay was really cool and had a classic 16-bit feel to it, and Kill Screen was much more enjoyable than I had first expected, as it’s not the type of game I used to play, nor do I play now, as they’re a bit dated.

In some respects, 198X plays out like Travis Strikes Again: No More Heroes, only it’s less self-aware and the games in 198X are much more polished and offer a greater variety to the games on offer in the latter. My biggest criticism doesn’t have anything to do with the gameplay for each one, but how scandalously short they are. Just as I got the timing or patterns right on a game, it was soon over, and I simply wanted more – they’re that enjoyable, even if a little tricky at times.

198x Switch Review - My type
My type. Source: Screen capture

Most of the games are played with just two buttons, and there’s no need to learn any complicated moves; just the patterns or rhythms of a game. There are unlimited continues, but with some of the games, you have to restart from the beginning of a stage and with the threat of instant death in some of the titles, you eventually play 198X as if it were a memory game. Much like how it was in the arcades. Once your coins were gone, that was it, so most of the time you would watch others play the games and formulate your plan of attack to survive as long as possible. It never worked.

With the release of classic arcade titles in the form of the Neo Geo games and Sega Ages, there are lots on offer to experience the real games of the era, only they’re usually overpriced for what they are. That said, reliving the likes of Space Harrier or Virtua Racing is awesome, and 198X has been able to shoehorn its way into creating something memorable that didn’t actually exist at the time.

So the biggest criticism would be the length of the game. With a total of five playable games, intercut with story elements, you’ll finish this in an hour or two. Would I play it again? Absolutely! The only issue is that after finishing the game, there isn’t any sort of level select to jump back into a game, so you have to play through the game once more, and there are no checkpoints or save games. You can’t skip the story parts either, so if you only want to play Kill Screen once more, you have to play all the way through.

198x Switch Review - Nostalgia
Nostalgia. Source: Screen capture

Additionally, and this is a minor one, I was not a fan of the voice actor. I could see where they were going with it, but for me, it was so lifeless and monotonous that I did wish for an option to skip the sequence; otherwise, I would be happy to sit through the absolutely gorgeous graphics again and again. On a side note, I’m hopeful that Hi-Bit Studios go on to make a point and click, or perhaps expand on the titles here using the visual style of the story – I loved it, plus the soundtracks were spot on and didn’t milk the synths.