Almost like a fusion of Asteroids and Super Stardust but in vector form, the gameplay is intended to be easy to get to grips with, but a nightmare to fully master as you evade projectiles and inky bullets of your own design: you create your own bullet hell as your trail of carnage follows you as it travels each planet’s axis.
The premise is simply survival, avoiding your own projectiles for as long as realistically possible. If that wasn’t challenging enough, it’s evidently a self-destructive game as you ‘release a primordial blast of dark energy, detonating your projectiles in glorious chain reactions’.
With TERROR SQUID we wanted to make a hypnotic score-attack game that’s easy to grasp, but difficult to master… We also wanted it to feel haunted, just as the best 80s arcade games infect your brain in ways both terrifying and entrancing. Become one with the TERROR SQUID.Creative Director Syver Lauritzsen
Whoever made the trailer for Terror Squid was given full control…