Rusty Spout Rescue Adventure Switch Review

Join infamous(?) Captain Spout in Rusty Spout Rescue Adventure - a Puzzle Bobble-like puzzle game, out now.

I thought that Rusty Spout Rescue Adventure was a euphemism at first, and upon starting it up, realised that this game was too cute to be something so disgusting. That said, what had I gotten myself into? Retro pirates with an RPG flavour? 

Without knowing anything about the game, from 7 Raven Studio, I started to have my reservations until the brief intro finished and a puzzle game began. What kind of puzzle game? A bit like Peggle sort of thing with an Arkanoid and Puzzle Bobble heritage.

You have to aim your cannons and fire coloured balls at matching colours for them to disappear in rows of three or more, thus clearing the level. All very familiar territory then. Rusty Spout Rescue Adventure doesn’t change up the game and removes any unnecessary bloat.

Rusty Spout Rescue Adventure Switch Review

There’s a bit of a story in here. You play the dread pirate, Rusty Spout – he probably isn’t dread, but I wanted Princess Bride fairly recently for the billionth time, so it was on my mind. There is a baddie pirate though, and his name is Cocco, and he’s mean.

Once the intro scene is over, you’ll play one level after the next, interspersed with a ruthless boss battle every ten or so levels in. Much like Puzzle Bobble, you have a cannon at the foot of the screen and aim your balls (wahey!) at those above you, clearing each section for the win.

Rusty Spout Adventure - Arr
Arr. Source: Nintendo

When you start, you have a guide on where the ball will be fired, but it soon disappears, and you’re on your own. If you die and use a continue, it comes back for one level, but off again as you’re left to calculate the shots.

This was the first hurdle for me as working out the trajectory isn’t accurate this way, and more often than not, I’d fire a ball just missing where I wanted it to land – and I’m talking easy shots, not the awesome ricochets you can execute.

Aim, Fire, Bugger

With the left analogue stick you can move the cannon to the left and right, and as indicated above, can get the ball to rebound off the side. Something that I liked about Rusty Spout Rescue Adventure as the ability to bounce a ball off the side behind a group to connect. 

When you link three of the same colour, they drop and usually take everything with them that’s below. Consequently, this trick can be a great way of clearing the level and also getting a bonus on time. That’s right; levels are timed, but if time is up, it’s not game over, you don’t get the bonus points.

Rusty Spout Adventure - Two
It takes two, baby. Source: Nintendo

Though there isn’t a time up factor, the rows will gradually drop, and like Space Invaders, if they hit the floor, it’s game over. Unfortunately, game overs are more frequent than they should be – usually as a result of poor accuracy or bloody demanding boss battles. You only get a handful of lives and continues and can’t pick up where you left off. Again, another flaw.

It is possible to select the next colour in line by scrolling, but there are only two available, so doesn’t give you too much freedom but it’s better than nothing. Additionally, some specials can blow up a row, or blockers that can’t be destroyed and you have to work around them.

Crusty Sprout

Rusty Spout Rescue Adventure is a rescue mission, but you forget about the kids you have to rescue – eff ’em. Besides, the story mode is so challenging that most people won’t get through the 50 levels on offer. Instead, the Endless Mode is a pick-up and play option or the two-player mode.

The latter will probably appeal more as you go up against a chum and it removes that difficulty and frustration of playing through the campaign. As a party game, it gets a bit more of a boost, but it’s not likely to be your go-to party title as the level of accuracy soon becomes a chore and picking up Puyo Puyo Champions seems on the cards.

Rusty Spout Adventure - Balls
More balls. Source: Nintendo

Rusty Spout Rescue Adventure isn’t a bad game, and the asking price is reasonable. Still, considering the number of levels and difficulty attached, it may put off the more casual gamer, which this appears to be marketed at on the surface. I didn’t dislike it per se, but the accuracy and boss battles did put me off.

I’m not entirely sure if we need any more Puzzle Bobble type games, and if so, do they need to change the genre up? I liked how, despite the loose story element, Rusty Spout Rescue Adventure didn’t muck around with tutorial screens and interruptions – it’s straight to business. However, there are just a few elements noted that make the aforementioned Puzzle Bobble and similar the benchmark.

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