Be A Tiler And Creator In The Planetiles Demo

Forget tiling the bathroom - you have bigger planets to fry. First impressions of the Planetiles demo on Steam.

Planetiles fooled me twice. Twice. First was the duration: I thought this was a review code for the full game, so I was surprised to see it was a demo. The second time was crucial: what?

Yeah, I didn’t get Planetiles at all. It’s beautifully presented and offers a tutorial, but… erm… what exactly am I supposed to do? It’s reminiscent of the excellent Dorfromantik, but the latter is intuitive, and you feel like you’re progressing. With Planetiles, it was more rinse and repeat and hope for the best.

Bear with me while I attempt to explain. In the beginning, there is a planet. Your task is to fill that with random blocks, aiming to match up similar tiles that unlock bonuses, collectively known as quests. These can be sand-based, forests, crops and mountains, and stacking up in specific… formations opens up new objectives, perks, and top banana: points.

Planetiles Demo - Score
Score. Source: Steam

Planetiles is score-based, so placing the tiles in the ‘right’ place will earn you more points, providing new structures. So to speak. There are only a limited number of tiles, so when they’re gone, you have to restart, but there is the option to ‘draw a new hand’.

At the start of each mission, there are a couple of quests to perform – typically lining up a series of matching tiles. When this is completed, an icon will appear that can be interacted with, advancing the planet with new… stuff. When this happens, there is usually a perk option that lets you choose a bonus with one detriment. Hey, at least you have a choice.

Planetiles is a 3D world where you can rotate the planet on its axis, but you don’t have free roam to build as you please. Tiles have to connect, and space is restricted. Thankfully, it’s a chill vibe and no urgency to smash through it, but obviously, you need to score as high as you can.

The demo wasn’t remotely stressful – more confusing than anything – but we’re in safe hands as it’s developed by MythicOwl, who also did One Line Coloring. It has their spin on it in terms of vibrancy and art design. 

As mentioned in the opener, I thought this was the full game, not a demo. On that note, I’ve checked Steam, and you can play it for yourself now. What better way than to cast your own assessment on it? Head over to the Steam page now…