Lost At Sea is the latest title from Studio Fizbin, who has an enviable track record of making some of the most visually appealing games recently released, including Say No! More and Minute Of Islands.
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In this trilogy of sorts, each story has evolved to a deeper meaning. The first, an explosion of assertion, the most recent game with Mo a stunning Adventure Time-like art style, with some serious themes. This time around, it’s about to address life and death.
But it’s less morbid than that as you face your fears in this lucid-like dream world of memories and dangers. In some ways, it’s a little like The Gardens Between, though, only a little. In this environment, it’s a first-person experience locating memories represented by physical forms.
Lost At Sea Preview
The opening sequence was wonderful. You find yourself in the open sea, sailing towards an ominous island, only to encounter your fears. They don’t materialise as anything too literal, but the mood is clear, and in facing these demons, you reach the shores of your imagination.
Lost At Sea is so different to the other games from the developer, but the kind of unique IP one would expect from Headup Games (Aerial_Knight’s Never Yield, Scarlet Hood and the Wicked Wood).
As has been the excuse through all of these Steam Next Fest previews, there’s too many to cover. On some occasions, I captured an hour or so of gameplay with these demos, others a mere teaser.
Getting Your Bearings
In Lost At Sea’s case, it’s only a quick clip, and to be fair, I was wandering around a little bit too long after the clip ends as I wasn’t using the compass correctly.
It’s a beautiful game – both in presentation and concept, so let’s see how it turns out as it will be released in full on Steam next month – the 15th July 2021, to be precise.