Out in quick succession of each other like a beautiful bullet ballet is the bullet hell title, ITTA, from Glass Revolver (link to official site) and Armor Games Studios, available on both the Switch and PC this April.
Taking control of a young girl, named Itta, armed with her father’s revolver and guided by the ghost of her former cat, she has to find her way home by bypassing an overworld inhabited by hostile eldritch beings.
ITTA is plugged as a ‘boss-rush style adventure about loss, grief and hope’.
Rather than continue to reword what is already known about ITTA, here’s a better description of what to expect:
From hulking ancient golems to toothy horrors, Itta’s journey will push both you and her past their limits. Luckily, you can change up your combat style by finding weapons with unique attack styles, and if the going gets too tough, toggle on invincibility or player damage multipliers at any time. ITTA is a game inspired by themes of personal struggle. If there is light, there must be darkness. The important thing is to keep going… no matter what you endure along the way.
Sounds like a typical mayhem-filled bullet hell scenario, but what draws me to this title is the origins of the game. After being candid and detailing that he spent time in a psychiatric facility, developer Jacob Williams, behind Glass Revolver, created the concept based on his life experiences and incorporated into the development of ITTA.
From my perspective, this sounds fascinating, and I’m keen to see how this translates into this bullet hell pixel art title.
Out on the Switch and PC on the 22nd April 2020.